Posts Tagged ‘digital media’
I can feel all independent webseries creators slowly notching their arrows in my direction. How could Kickstarter/IndieGogo possibly be bad for webseries? It’s often the only way webseries can get funded!
Well, yes. That’s true. Often it is. And I have nothing against either operation. I use them both and have supported friends stageplays, records, films and webseries. In fact, I have sat on a panel with Kickstarter’s kickstarter, Yancey Strickland, and found him a great guy with a lot of great motivations and a really fantastic success story. He and his colleagues are doing wonderful, altruistic work for many, many people. Much better work than me, in fact, so I should probably just shut my damn mouth, right?
But what I’m most interested in is quality of web video. Let’s try that filter out.
It used to be (in the aulden dayes of 2008 and before!) that if you wanted to make a webseries, you either had to find some sponsor willing to pay for it (in which case, most of the time, it turned out crappy), or you did it yourself on credit cards (in which case, most of the time, it turned out cheap). Today, everyone can get their shit together, put together a pitch, and send it out to 100+ friends.
Everyone can do this. That is the benefit, and that is the problem.
ISSUE 1: Kickstarter pretty much funds everything. Because it’s social. If you are reasonably popular, you sell your pitch reasonably well, and your friends are not all reasonably homeless, you can count on milking 10 or 25 bucks from them each to do pretty much whatever you want. Extend that to your colleagues, your Facebook friends, the people on Twitter, and probably a couple of older and wealthier relatives, and you can pretty easily get your $5,000.
But just because your friends are willing to support you doesn’t make it good. (In fact, experience has taught me that sometimes folks are willing to fund projects just to get their creators to shut up about it already). The money is now available – for everybody. Which means people who were too timid to spend money, too afraid of taking a risk, or too unsure of the quality of their ideas are now jumping in. Because what’s to lose? It’s not my money, and it’s not real money. Right?
I don’t mean to be aggressive or Randian on anybody here. But I do think that if you have a good idea, you know you have a good idea, and you do whatever it takes to make it. If it crashes and burns along the way, congratulations: you’ve failed, the most important step in success. If it doesn’t crash and burn, then congratulations: you’ve just taken one massive, exciting step towards your next failure.
With crowd-sourced funding of yet-to-be-produced projects, there is little natural weeding of poor ideas. It used to be a little easier to separate the wheat from the chaff, webseries-wise, in that there was just so little of either. Now there’s a lot of both. The meritocrats believe that good content will naturally rise to the top. I don’t believe that anymore. I believe that a glut of chaff will continue to hide most of it, and we keep shoveling in that chaff.
(At least until we have better filtering, which will be the subject of several future entries).
ISSUE 2: These sites are unwittingly setting the standard rate of production for webseries. It seems to be, most people are asking for $5K to $10K for a 6-to-10-episode season. With most webisodes clocking in at 3 minutes these days, let’s do some terrible math and estimate that we are producing our webseries for a rate of about $300-$500 per produced minute.
Now, I’m all for low-budget video. I haven’t really done anything but. My highest budget for an actual webseries (excluding commercial projects) was a half million; yet, that was for about five and a half hours of broadcast-quality content (roughly 3 feature films). I love low-budget, and nothing makes me more angry than “directors” who think they can’t shoot a single frame without a crane, gib arm and pyrotechnics.
Except for being undervalued. That makes me madder. And I’m starting to get afraid here. Because we were producing The Burg for $100 a produced minute, and no one got paid. We shot 60 pages in 3 days for All’s Faire. But that’s supposed to not be the case anymore, in 2011. This is supposed to be becoming an industry. Kickstarter/Indiegogo is setting a potentially dangerous precedent here: 1, you have to have money, but 2, it should only be a little money. If this is defining what webseries are and which ones get made, then should we be concerned about the motivation for more professionals to really get into the business (and thus, real audiences)?
Now before anyone accuses me of being mean, elitist, needlessly antagonistic, or just a douche, I want to make it clear: I am indeed doing the online equivalent of throwing a bunch of darts into the air at the holiday party, and hoping they don’t hit me. Everybody loves Kickstarter and Indiegogo, and they’re making a lot of great stuff happen. I’m just asking questions.
Nor do I have alternatives to suggest. Although I do have interest in a different kind of crowd-sourced model: the audience-supported one. By which I mean, the actual audience that you know you actually have, because you made the first season on your own and built it up. Anyone But Me is the constantly cited example of this, but they’re not the only ones. Reason I like this is it combines the feel-good-social-video model (which we all love to embrace in theory) with the hardcore-objectivist-meritocracy model (that’s what actual business runs on). I, personally, think that’s a more viable longterm trend for web video.
Disagreements? Darts? Throw ‘em my way.
The numbers for online video consumption in the U.S. came out from comScore (basically, the internet-video version of Nielsen, but site-specific). I found out about it through Marc Hustvedt’s great online video resource, tubefilter.tv.
Two key takeaways:
- 6.3 BILLION viewing sessions. Everybody is watching internet video, and watching more and more of it.
- The average video duration is 5.4 minutes. It’s been climbing steadily from December 2007.
Think about that second stat for a second. If you’re coming from TV land, 5.4 minutes doesn’t sound like much screentime. But if you’re coming from web video land, this is huge.
When my partners and I started The Burg way back in 2006, comScore wasn’t even around, but online ‘common sense’ was. This common sense told us, nay, SCREAMED at us, that a minute and a half was an ideal video length, and anything longer than 3 minutes was suicide. This frightened us, as a typical episode of The Burg was anywhere from 14 to 22 minutes long. So, we played it safe. We began to create shorts of anywhere from 30 seconds to 5 minutes (yes, even our shorts were longer than most people’s ‘longs’.) We interspersed our normal eps with our shorts. We fully anticipated looking at our viewcount and having much less views for our longer eps.
The exact opposite happened. Our views actually went down every time we posted a short. Why? We don’t know exactly. But after talking to fans, we have a pretty good idea: they were outside the chronology of the story. They were little jokes, standalone scenes, things that didn’t fit in the tightly plotted and structured episodes of The Burg. And so, people didn’t care as much. I knew right then that we had something good. People were hooked on the structure and the story and didn’t mind the length.
Ever since then, I’ve rigidly maintained that length should not be the top deciding factor when you’re creating your content. I’ve been mocked for this, as there are many creators who believe otherwise. In the early days, there were a lot of 90-second episodic thrillers. For me, even when well produced, the story jolted and jittered, because 90 seconds of a thriller is enough to get you to a cliffhanger, but usually seems to stop short of great character development. When working with other online portals, I’ve had to cut 5 minute shorts to under 3 minutes, and in the process, lost some of the best moments because they just didn’t fit. (This is not to say you can’t make a great episode in 90 seconds – of course you can. I just think you shouldn’t have to.)
I get why this happens in TV. You have a fixed inventory of time. 22 minutes for your sitcom once commercials are factored in. It becomes a surgical process (and to a degree, it should with all content). But on the internet, there is no such restriction. Yet content creators and programmers decided to all limit themselves to one anyway. It seems cynical, arbitrary, and a big underestimation of viewers’ tastes.
Well, it seems that common sense was wrong in this case. People are now, officially, measurably, watching longer and longer video. And 5.4 minutes is the average. Meaning, many people are consuming video that’s much, much longer.
As Hustvedt states, “If the same trajectory were to be taken forward a few years, which is probably a conservative estimate given the current market, we’d expect to see average online video duration at 10.4 minutes by 2014.”
Which means, by my shoddy estimate, people are going to be ready for The Burg by… let’s see… May 2017. Hm. Oh well. Better 11 years early than too late.